Showing posts with label procedural. Show all posts
Showing posts with label procedural. Show all posts

Saturday, August 31, 2013

Game:Caves And Whatnot

Hello there, audience.After some hard work and continuous testing and experimenting (and a lot of googling)
I have pretty much finished the cave generation system. As an added bonus, I also found a way to place different materials, like rock and gold with the same algorithm. You can see the end result below:
That little white rectangle is the player. The caves look pretty good in my opinion. What do you think?

Friday, July 19, 2013

Game:Terrain Generation

For the last(and only) two posts I've been bragging that I'm working on a game and that it's going to be awesome and blah blah blah. "But what the actual fuck have you done until now?" you may ask. Well, to be honest, not that much, but I think what I have done so far could be considered pretty interesting.

Well then, let me start by showing off how my glorious terrain looks like right now:

Friday, July 12, 2013

So about this game I'm writing...

The game is going to be about survival in the wilderness. Basically, you will have to survive as long as possible in a harsh environment by crafting tools, gathering food, building a shelter, that sort of stuff. You have probably seen it done before in the likes of "Minecraft", "Terraria" or the more recent "Don't Starve". Each of these games is unique in its own way and treats survival differently.

Minecraft is a 3D game about survival.. for about 3-4 hours.That is because in minecraft, surviving becomes very easy after a period of time.You build a farm for food, mine for ores in order to craft better equipment. You craft weapons and build walls to defend against night monsters. Dying also isn't so inconvenient, since you will always respawn next to the last bed you slept in.